AI Insights · Timothy · July 2023
Top 5 Snake Games in Europe Q2 2023
Explore the performance of the top 5 Snake Games on a unified platform in Europe during Q2 2023, including trends in downloads, revenue, and active users.
The second quarter of 2023 saw interesting trends in the performance of top Snake Games in Europe on a unified platform. Data from Sensor Tower provides insights into the weekly downloads, revenue, and active users for these popular games.
Snake.io - Fun Online Snake experienced a peak in weekly downloads at around 518K in mid-April, followed by a decline to approximately 288K in mid-June, before rising again to 363K by the end of June. Weekly revenue fluctuated, peaking at around $2.6K in early May and ending the quarter at $1.9K. Active users saw a high of over 4.8M in late May, stabilizing around 4.2M by the end of June.
For Snake Run Race・3D Running Game, weekly downloads started strong at 290K and showed a downward trend, reaching around 163K by mid-June, before a slight recovery to 187K at the end of June. Weekly revenue peaked at $462 in mid-April and decreased to $271 by the end of June. Active users reached over 1M in mid-May but hovered around 923K by the end of the quarter.
slither.io had notable spikes in weekly downloads, with a significant peak of 270K in late May. Revenue saw a high of $387 at the end of March, dropping to around $79 by the end of June. Active users increased from around 1.3M to a peak of over 2M in late May, before settling at around 1.7M by the end of June.
The game WormsZone.io - Hungry Snake maintained steady weekly downloads, peaking at 113K at the end of June. Revenue varied, reaching a high of $2K in early May and ending at around $1.6K. Active users showed growth, starting at 914K and closing the quarter just under 1M.
SSSnaker experienced a decline in weekly downloads from a high of 184K at the end of March to around 22K by the end of June. Despite the drop in downloads, weekly revenue remained relatively strong, peaking at $166K in early April and ending at around $139K. Active users fluctuated slightly but remained above 300K throughout the quarter, closing at 332K.
For more detailed insights and data, visit Sensor Tower.